@R4Z0R49 commented on GitHub (Dec 5, 2015):
recoil fixed, sound falloff fixed, ammo belt reduces the reload time by 2.8 (ie the reload time of the magazine) .
Not sure whats wrong with the…
@Lukethero commented on GitHub (Dec 8, 2015):
I assume being able to hear the bolt being cycled will always be a problem unless the sound is redone? And the current PU scope is not horrible, just…
@Lukethero commented on GitHub (Dec 5, 2015):
The sound having to be redone is the biggest issue. I can do the scope though, bulldozer hates my PC for some reason, so I have to wait for new PC…
@Comanche6 commented on GitHub (Nov 24, 2015):
Thanks. Sorry if I was unclear in OP:
FN FAL is SEMI and AUTO (not BURST) L1A1/C1A1 etc. are SEMI only.
@vinyljunkie commented on GitHub (Nov 20, 2015):
Agreed, this is how it looks: https://youtu.be/46dDCdo8vBw?t=42s
@AsFoxy commented on GitHub (Dec 4, 2015):
None of these issues seems particularly difficult to fix. You were talking about doing models before, how would you like to contribute by modeling a [PU…
@R4Z0R49 commented on GitHub (Dec 4, 2015):
If we remove everything because of a bug the mod would have stopped years ago. Its an alpha and will remain an alpha report issues if we can fix we…
@KPanicEKS commented on GitHub (Dec 23, 2015):
Or maybe you can only hide zombies or players if you have a shovel or entrenching tool and the bodies disappear after a few minutes instead…
@R4Z0R49 commented on GitHub (Jan 27, 2016):
Hopefully fixed
@rvett commented on GitHub (Dec 23, 2015):
I realize that this has been commented on by R4Z0R49, but I'd love to see the "hide body" option replaced by "drag body" as well. So this is an attempt…
@R4Z0R49 commented on GitHub (Nov 17, 2015):
ok it looks like the reset to loiter state is broken ill take a look.