Files
vrcnext-club-security/main.ts
T

148 lines
5.8 KiB
TypeScript

/**
* Club Security.
*
* Watches VRChat's game log for players joining your instance. When the instance passes the
* configured filters (type, group, world), it gathers what VRCNext knows about the joiner and
* sends one report per join to the enabled channels.
*
* Compare with `plugin.json`: every category used here is declared there, and the exact action
* and event names are listed so they are granted when the plugin is enabled.
*/
import { definePlugin, type PluginContext, type PluginId } from '@vrcnext/plugin-api';
import { FactCollector, type Joiner } from './src/collector.js';
import { filterFrom, instanceMatches } from './src/filters.js';
import { notifyAll, type Report } from './src/notify.js';
import { ReportPanel } from './src/panel.js';
import { settings } from './src/settings.js';
import { toSelf, type Self } from './src/vrcnext-data.js';
type Ctx = PluginContext<typeof settings>;
/** VRCNext's parsed game-log kinds for `[Behaviour] OnPlayerJoined` and `Joining wrld_…`. */
const JOIN_EVENT = 'gl_player_join';
const WORLD_JOIN_EVENT = 'gl_world_join';
class ClubSecurity {
readonly #ctx: Ctx;
readonly #collector: FactCollector;
readonly #panel: ReportPanel;
/**
* The signed-in account, from the `vrcUser` event VRCNext pushes after login and whenever the
* profile is re-rendered. Empty until the first push: before that, only the settle window
* keeps the local player's own `OnPlayerJoined` line from being reported.
*/
#self: Self = { id: '', name: '' };
/** Joiners currently being looked up, so a duplicate log line does not produce two reports. */
readonly #inFlight = new Set<string>();
/**
* Until when joins count as "already here". VRChat logs an `OnPlayerJoined` for every player
* present when the local player arrives, in one burst right after the local player's own line.
*/
#settledAt = 0;
constructor(ctx: Ctx) {
this.#ctx = ctx;
this.#collector = new FactCollector(ctx);
this.#panel = new ReportPanel(ctx, {
currentInstance: () => this.#collector.instance,
sendTest: () => this.#sendTest(),
});
}
start(): void {
this.#ctx.events.on('vrcUser', (payload) => {
const self = toSelf(payload);
if (self !== undefined) this.#self = self;
});
this.#ctx.events.on('vrcCurrentInstance', () => { this.#panel.refresh(); });
this.#ctx.gameLog.onType(WORLD_JOIN_EVENT, () => { this.#startSettling(); });
this.#ctx.gameLog.onType(JOIN_EVENT, (entry) => {
void this.#onJoin({ name: entry.message, userId: entry.detail });
});
this.#panel.install();
// Ask for the instance we are already in, so the first join after enabling is not missed.
this.#ctx.bridge.send('vrcGetCurrentInstance');
this.#ctx.logger.info(`Club Security v${this.#ctx.version} watching for joins.`);
}
#startSettling(): void {
this.#settledAt = Date.now() + this.#ctx.settings.get('settleSecs') * 1000;
}
async #onJoin(joiner: Joiner): Promise<void> {
const values = this.#ctx.settings.values;
if (!values.enabled || joiner.name === '') return;
if (this.#isSelf(joiner)) {
this.#startSettling();
return;
}
const instance = this.#collector.instance;
if (instance === undefined) {
this.#ctx.logger.debug(`${joiner.name} joined but the current instance is not known yet.`);
return;
}
const filter = filterFrom(values);
if (!instanceMatches(filter, instance)) return;
const key = joiner.userId === '' ? `name:${joiner.name}` : joiner.userId;
if (this.#inFlight.has(key)) return;
this.#inFlight.add(key);
try {
if (Date.now() < this.#settledAt) {
// VRCNext records the meeting itself, so nothing is lost by not reporting it.
this.#ctx.logger.debug(`${joiner.name} was already here when you joined; not reported.`);
return;
}
const facts = await this.#collector.collect(joiner, filter, values.collectTimeoutSecs * 1000);
const report: Report = { at: Date.now(), joiner, instance, facts, groupFilter: filter.groupId };
this.#panel.push(report);
this.#ctx.logger.info(`Reported ${joiner.name}: 18+ ${String(facts.ageVerified ?? '?')}, PC ${facts.avatar?.pc ?? '?'}, Quest ${facts.avatar?.quest ?? '?'}.`);
await notifyAll(this.#ctx, report);
} catch (error) {
this.#ctx.logger.error(`Report for ${joiner.name} failed: ${String(error)}`);
} finally {
this.#inFlight.delete(key);
}
}
#isSelf(joiner: Joiner): boolean {
const self = this.#self;
if (joiner.userId !== '' && self.id !== '') return joiner.userId === self.id;
return self.name !== '' && joiner.name === self.name;
}
/** A report built from whatever the current instance knows about you, to check the channels. */
async #sendTest(): Promise<void> {
const instance = this.#collector.instance;
if (instance === undefined) {
this.#ctx.notifications.toast({ message: 'Join an instance first; the test uses it.', ok: false });
return;
}
const self = this.#self;
const me = instance.users.find((u) => u.id === self.id) ?? instance.users[0];
const name = me?.displayName ?? self.name;
const joiner: Joiner = { name: name === '' ? 'Test player' : name, userId: me?.id ?? '' };
const filter = filterFrom(this.#ctx.settings.values);
const facts = await this.#collector.collect(joiner, filter, 10_000);
const report: Report = { at: Date.now(), joiner, instance, facts, groupFilter: filter.groupId };
await notifyAll(this.#ctx, report);
this.#ctx.notifications.toast({ message: 'Test report sent to every enabled channel.' });
}
}
export default definePlugin({
id: 'club-security' as PluginId,
settings,
activate(ctx) {
new ClubSecurity(ctx).start();
},
deactivate() {
// Every listener and panel went through `ctx`, so the host tears them down.
},
});