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skills-public/code-languages/lua.md
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BluscreamandClaude Opus 5 6207de1a97 docs(code-languages): add Lua and GSC skills
Lua covers dialect pinning (5.1/LuaJIT/5.2/5.3+/HavokScript), luac -p and
luacheck as the only real gate for an embedded host, locals over globals,
pcall at the boundary, the #t / pairs / pattern traps, and the sandboxed-host
rules including Call of Duty LUI specifics.

GSC covers the absence of any compiler, linter, or test harness and what to
do instead, scope prefixing on level/self, isdefined on every external read,
endon before the first wait, the per-frame instruction budget, load-phase
precaching, and side effects on shared level state.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-09 02:28:16 +02:00

233 lines
11 KiB
Markdown

---
name: lua
description: >-
Use this skill when writing, reviewing, or debugging Lua — including Lua 5.1/5.2/5.3+ and
LuaJIT dialect differences, HavokScript (HKS) as used by Call of Duty's LUI, luacheck
configuration, locals over globals, pcall error handling, the integer-vs-float and
table-length pitfalls, module layout, and embedded/sandboxed-host constraints.
---
# Lua — Rules & Preferences
Extends [`coding-dev.md`](skills-public/coding-dev.md). Everything there applies; this adds Lua specifics.
Lua is almost always **embedded**: the host decides the dialect, the available standard
library, the module loader, and whether an uncaught error takes the process down. **Establish
which host and which dialect you are writing for before writing a line** — the same file is
correct in one and a crash in another.
---
## 1. Pin the Dialect First
| Dialect | Notable traits |
| :--- | :--- |
| **5.1** | `loadstring`, `unpack`, `setfenv`/`getfenv`, `module()`, no integer type, no goto |
| **LuaJIT** | 5.1 plus `bit`, `ffi`, `jit`; a few 5.2 extensions |
| **5.2** | `load` replaces `loadstring`, `_ENV` replaces `setfenv`, `goto`, `table.unpack` |
| **5.3** | distinct integer subtype, `//`, bitwise operators, `math.type` |
| **5.4** | `<const>` / `<close>` attributes, generational GC |
| **HavokScript (HKS)** | a 5.1 fork; see §8 |
- **Determine it from the host, not from habit.** `print(_VERSION)` in the target runtime, or
read the host's embedding code. A `goto` in a 5.1 host is a parse error, and a `loadstring`
in 5.4 is a nil call.
- **Write for the host's dialect; do not write portable-across-all-five code** unless the
module genuinely ships to several. Compatibility shims
(`local unpack = table.unpack or unpack`) are worth it only where that is true.
- Lua 5.1 has **no integer type** — every number is a double. `1/2` is `0.5`, and
`tostring(3.0)` is `"3"` in 5.1 but `"3.0"` in 5.3. Never round-trip a number through a
string and expect the same text across dialects.
---
## 2. The Gate
```bash
luacheck . # lint; must be clean
stylua --check . # or lua-format; formatting
luac -p $(git ls-files '*.lua') # parse check against the TARGET dialect's luac
busted # tests, where the code is testable off-host
```
- **`luac -p` is the cheapest real check available** and the one most often skipped. It catches
syntax errors, and when run with the host's own Lua version it catches dialect mismatches
before the host does. For an embedded host whose scripts cannot be unit tested, this plus
`luacheck` *is* the gate — wire it into the build script and never commit a file that fails it.
- `luacheck` needs its globals declared or it reports the host's API as undefined. Declare them
rather than disabling the check:
```lua
-- .luacheckrc
std = "lua51"
read_globals = { "Engine", "LUI", "GenericButtonSettings" }
globals = { "MyModuleState" } -- only what this code deliberately writes
max_line_length = 120
```
- `read_globals` for the host's API, `globals` only for names you intentionally define. If the
list of writable globals is growing, that is the finding — see §3.
---
## 3. Locals, Not Globals
**Every variable is `local` unless it must be visible to the host.** An unqualified assignment
creates a global, silently, with no warning from the language.
```lua
-- WRONG: typo creates a new global; the real one keeps its old value
local function update() cofnig.volume = 1 end
-- RIGHT
local config = require("config")
local function update() config.volume = 1 end
```
- Locals are also **faster** — they are register slots, while a global is a hash lookup in
`_ENV` on every access. Hoist hot library functions into locals at the top of a module:
`local floor, insert = math.floor, table.insert`.
- **Namespace what must be global.** One table (`MyMod.state`), never a scatter of
`myModFoo` / `myModBar`. In a shared host every global is in one namespace with every other
script's.
- `luacheck` flags accidental globals. Keep it clean and the typo class disappears.
- The 200-local-per-function limit is real; hitting it means the function needed splitting long ago.
---
## 4. Errors — `pcall` at the Boundary, Not Everywhere
- **`error()` for real failures; return `nil, message` for expected ones.** A file that may not
exist returns `nil, err`; a caller passing the wrong type gets an `error`.
- **`pcall` / `xpcall` at the boundary only** — a callback the host invokes, a plugin entry
point, a request handler. Wrapping every internal call turns a stack trace into a string and
hides where the fault was.
- **`xpcall(f, debug.traceback)` when you need the trace.** Plain `pcall` discards it, and the
message alone rarely identifies the line in a long callback chain.
- **Never swallow it.** `pcall(f)` with the result ignored is an empty catch block:
```lua
-- WRONG
pcall(risky)
-- RIGHT
local ok, err = pcall(risky)
if not ok then log.warn("risky failed: " .. tostring(err)) end
```
- `error("msg", 2)` blames the caller instead of the raising line — the right level for an
argument-validation error.
- `error()` can be given a **table**, which is how you carry structured error data; the
`tostring` of it is then meaningless, so handlers must check `type(err)`.
---
## 5. Tables — The Traps
- **`#t` is only defined for a sequence** (keys `1..n` with no holes). With a hole it may return
either boundary, and the choice can change between runs. Track the count yourself when a
table can be sparse, and never use `#t` on a map.
- **`table.insert` / `table.remove` shift every later element** — O(n). Appending with
`t[#t+1] = v` is cheaper than `table.insert(t, v)`; building a new table beats removing from
the middle in a loop.
- **Never mutate a table while iterating it with `pairs`.** Assigning to an existing key is
defined; adding a new one is not. Collect keys first, then act.
- **`pairs` order is unspecified** and varies run to run. Anything user-visible or compared
between runs must sort its keys first.
- `ipairs` stops at the first `nil`. Use it for sequences and `pairs` for maps — the choice
documents which the table is.
- `nil` cannot be stored in a table; `t[k] = nil` is a delete, and a sequence containing `nil`
is not a sequence.
- Beware `0` and `""` being **truthy**. Only `nil` and `false` are false, so
`if count then` is true at zero — test `if count ~= 0 then`.
- `1` and `1.0` are the **same key** in 5.3+ (the float is normalized), but a non-integral
float is its own key.
---
## 6. Strings
- **Never build a string in a loop with `..`.** Each concatenation allocates; collect into a
table and `table.concat` once.
- **Lua patterns are not regex.** `%` is the escape (not `\`), there is no alternation and no
`+`/`?` on groups, character classes are `%a %d %s %w %p %c %x` and their uppercase
complements. Reach for `lpeg` when the grammar is real.
- `string.format("%q", s)` produces a Lua-readable quoted literal — correct for serialization,
wrong for display.
- `%s` in `string.format` calls `tostring`, so a nil argument renders `"nil"` rather than
erroring — the opposite of `..`, which errors on nil. That asymmetry is a frequent crash
source in host callbacks: **prefer `string.format` over `..` for any message built from
values that could be nil**, or guard with `tostring()`.
- Indices are 1-based and inclusive on both ends: `s:sub(1, 3)` is the first three bytes.
- Strings are **byte** strings. `#s` and `s:sub` count bytes, not characters — use `utf8` (5.3+)
or a library for anything non-ASCII.
---
## 7. Modules & Structure
```lua
local M = {}
local function helper(x) -- private: a local, not M.helper
return x * 2
end
function M.public(x)
return helper(x)
end
return M
```
- **Return a local table. Never set globals, never use `module()`** (deprecated in 5.1,
removed in 5.2).
- `require` caches by module name — a module body runs once. Do not rely on re-`require` to
reset state; expose an explicit `M.reset()` if a reset is needed.
- `:` for methods that take `self`, `.` for everything else. Be consistent — a `.` call on a
`:` method passes the first argument as `self` and fails confusingly.
- File and function size limits from the general rules apply.
---
## 8. Embedded & Sandboxed Hosts
When the host owns the interpreter (a game engine, nginx, Redis, Neovim, a plugin API), its
constraints outrank every preference above.
- **Verify an API exists before calling it.** The host's surface differs between versions and
builds, and a missing function is a `nil` call that takes down whatever invoked you:
```lua
if type(Engine.SetDvarString) == "function" then
Engine.SetDvarString(name, value)
end
```
Prefer `type(x) == "function"` over a bare `if x then` — it also rejects a truthy non-callable.
- **An uncaught error in a host callback may crash the process, not just the script.** In a C
host the error unwinds through C frames that were not written to expect it. Treat every
callback body as a trust boundary and `pcall` it.
- **Do not monkey-patch host globals** (`print`, `require`, a host API function) outside a
tightly scoped save/restore — and even then, remember the restore does not happen if the body
errors, so do it in the `pcall` result path. Reentrancy makes the saved original a wrapper.
- **Load order is the host's, not yours.** Do not assume a sibling script has run. Read shared
state inside callbacks rather than at load time, and register your own state defensively.
- **Check what the standard library actually is.** Many hosts remove `io`, `os`, and `debug`, or
replace them with their own (`io.readfile` rather than `io.open`). Feature-test; do not assume.
- Logging is whatever the host provides. Use it rather than `print`, and never leave a
high-frequency print in a per-frame callback.
### HavokScript (HKS) — Call of Duty LUI
Call of Duty's UI (LUI) runs **HavokScript**, a proprietary Lua 5.1 fork:
- It is **5.1-based**: `loadstring`, `unpack`, `setfenv` — no `goto`, no integer division, no
bitwise operators, no `table.unpack`.
- There is **no `require` for siblings inside a UI script folder** in h2-mod-style loaders; a
module directory's `__init__.lua` is loaded on its own. Keep each module self-contained in one
file rather than splitting it and discovering the split does not load.
- There is **no off-host test harness**. `luac -p` with a 5.1 `luac`, `luacheck --std lua51`,
and reading the game's console output are the entire verification story — so lint and parse
checks are not optional here, they are the only gate that exists.
- **A dvar read is not type-safe.** `Engine.GetDvarString` on an unregistered dvar returns `nil`,
and `nil .. "text"` is an error that propagates out of the LUI event dispatcher as an access
violation. Register the dvar first, feature-test the accessor, and build messages with
`string.format`.
- **Hot-reload with `dofile` leaves the previous registration in place.** Guard re-entry with a
module flag, and expect duplicate menu buttons when you do not.