@bchawke commented on GitHub (Apr 19, 2016):
@R4Z0R49 , just for clarification, has the O- fix already been applied via one of the quick fixes? If so, it wasn't enough because O- bags are still…
@R4Z0R49 commented on GitHub (May 10, 2016):
Thanks for the feedback. The next patch is going to look at fixing a few of the lingering issues we have. Before we bring in a more simple building…
@R4Z0R49 commented on GitHub (May 17, 2016):
This is indeed an issue thanks inursen for digging it out.
Thanks
@bchawke commented on GitHub (Apr 19, 2016):
Agreed, there's far too many hero hit squads running around right now.
@rvett commented on GitHub (Apr 18, 2016):
I agree with almost all of this. MREs are a bit too common, car wheels perhaps a tad too rare. I have also noticed that zombies often run away from you…
@Inurosen commented on GitHub (May 16, 2016):
@R4Z0R49
This is not fixed.
File dayz_code\compile\fn_damageActions.sqf
@Lukethero commented on GitHub (Apr 18, 2016):
It is not random when you scroll wheel on a player and choose give antibiotics. It does not consume a tablet 100% of the time.
@R4Z0R49 commented on GitHub (Apr 18, 2016):
O-bloodbags have already been fixed.
@AsFoxy commented on GitHub (Apr 19, 2016):
We are aware of this and it is an engine thing. Fixing it isn't realistic at this time due to limitations of the API.
@Lukethero commented on GitHub (Apr 18, 2016):
Agree with BC on almost if not all of these points. The big ones for me are the NWAF issue and the O-. Really no reason to go to the baracks across…
@R4Z0R49 commented on GitHub (Apr 13, 2016):
Antibiotics have a random consumed system. This will be updated in the next patch to always consume one tablet.