blu commented on issue starred/DayZ-DayZMod-5#732 2026-02-06 17:47:12 -08:00
1.9.0 Issues

@skiperh1n1 commented on GitHub (Jan 3, 2018):

@ebayShopper Yep, its a 1.9.0 Id install server clean, files take from this github repository. Server_playerDied.sqf dont have any errors.

blu commented on issue starred/DayZ-DayZMod-5#730 2026-02-06 17:47:12 -08:00
1.9.1 Changelog

@R4Z0R49 commented on GitHub (Jan 6, 2019):

Last year my real life got in the way of doing anything. Working pretty much every weekend. Once i tie everything up in real life ill continue with the…

blu commented on issue starred/DayZ-DayZMod-5#730 2026-02-06 17:47:12 -08:00
1.9.1 Changelog

@Finnka commented on GitHub (Jan 15, 2019):

Great news Razor, in patch 1.9.1 we will see these observation towers? https://vk.com/dayzru40?z=photo-64721693_456240530%2Fwall-64721693_8491

blu commented on issue starred/DayZ-DayZMod-5#732 2026-02-06 17:47:12 -08:00
1.9.0 Issues

@oiad commented on GitHub (Jan 3, 2018):

@skiperh1n1 is the server running infiSTAR?

blu commented on issue starred/DayZ-DayZMod-5#732 2026-02-06 17:47:11 -08:00
1.9.0 Issues

@skiperh1n1 commented on GitHub (Jan 2, 2018):

Hello, i seen one bug(or not) when i want kill other player hes respawning on same position with loot, what happend?

blu commented on issue starred/DayZ-DayZMod-5#731 2026-02-06 17:47:11 -08:00
Brittish Assault pack whipes between logout and login

@R4Z0R49 commented on GitHub (Dec 24, 2017):

Notes: Looks like player model(CurrentModel) is also missing from them syncs, Also inventory is [], (spawn2, object pickup,Disconnect) Only reports…

blu commented on issue starred/DayZ-DayZMod-5#730 2026-02-06 17:47:11 -08:00
1.9.1 Changelog

@Finnka commented on GitHub (Mar 22, 2018):

Hello R4ZOR,why you remove shed and workshop from DayZ Mod?I think the players would not mind building different types of houses, garages and other…

blu commented on issue starred/DayZ-DayZMod-5#732 2026-02-06 17:47:11 -08:00
1.9.0 Issues

@skigoggles commented on GitHub (Jan 2, 2018):

are you sure you killed him or did he combat log?

blu commented on issue starred/DayZ-DayZMod-5#730 2026-02-06 17:47:11 -08:00
1.9.1 Changelog

@evilexecutable commented on GitHub (Dec 31, 2018):

Is 1.9.1 still a WIP? The changelog doesn't seem to have changed for a while.

blu opened issue starred/DayZ-DayZMod-5#731 2026-02-06 17:47:03 -08:00
Brittish Assault pack whipes between logout and login
blu opened issue starred/DayZ-DayZMod-5#732 2026-02-06 17:47:03 -08:00
1.9.0 Issues
blu opened issue starred/DayZ-DayZMod-5#730 2026-02-06 17:47:03 -08:00
1.9.1 Changelog
blu closed issue starred/DayZ-DayZMod-5#728 2026-02-06 17:47:00 -08:00
Proposals for changes
blu commented on issue starred/DayZ-DayZMod-5#728 2026-02-06 17:47:00 -08:00
Proposals for changes

@rvett commented on GitHub (Aug 25, 2017):

Agree with the general idea of 2 (I don't like the safety bases offer) and 5 (infections are no real threat). Disagree with 3, 4 and 6. Don't know…

blu commented on issue starred/DayZ-DayZMod-5#729 2026-02-06 17:47:00 -08:00
[Request] Checking hitpoints left on structures

@Inurosen commented on GitHub (Aug 28, 2017):

I don't think we need such thing in DayZ. Probably not that precise. If someone decides to implement that i think it shoul show something like…

blu commented on issue starred/DayZ-DayZMod-5#728 2026-02-06 17:47:00 -08:00
Proposals for changes

@R4Z0R49 commented on GitHub (Aug 26, 2017):

1, choppers is a hard topic to cover 2, Melee weapons already take down walls its only curtain levels of walls get explosive only options. 3, Stash…

blu commented on issue starred/DayZ-DayZMod-5#729 2026-02-06 17:47:00 -08:00
[Request] Checking hitpoints left on structures

@R4Z0R49 commented on GitHub (Aug 28, 2017):

anytime you get maintenance options really it means the wall is damaged. We do have damaged type walls already they are just not working yet.

blu commented on issue starred/DayZ-DayZMod-5#729 2026-02-06 17:47:00 -08:00
[Request] Checking hitpoints left on structures

@razaqq commented on GitHub (Sep 2, 2017):

the model changing like @R4Z0R49 said is for sure the better solution was just a suggestion untill thats implemented, so you can see if you have to…

blu opened issue starred/DayZ-DayZMod-5#728 2026-02-06 17:46:59 -08:00
Proposals for changes
blu opened issue starred/DayZ-DayZMod-5#729 2026-02-06 17:46:59 -08:00
[Request] Checking hitpoints left on structures