blu commented on issue starred/frigate-blakeblackshear-2#4918 2026-02-06 13:26:00 -08:00
Ability to ignore objects that do not travel through frame/or do not enter *multiple* zones

@raintonr commented on GitHub (Mar 13, 2024):

IoU, pixels, whatever... so long as there's a way to specify sensitivity think that would solve this one.

Good to know improvements coming. If you…

blu commented on issue starred/frigate-blakeblackshear-2#4918 2026-02-06 13:26:00 -08:00
Ability to ignore objects that do not travel through frame/or do not enter *multiple* zones

@NickM-27 commented on GitHub (Mar 13, 2024):

There is no way for a user to specify sensitivity, this is one of those things that is better for frigate to handle internally and make improvements…

blu commented on issue starred/frigate-blakeblackshear-2#4917 2026-02-06 13:26:00 -08:00
When "No frames have been received, check error logs", reflect true FPS in system/API

@NickM-27 commented on GitHub (May 6, 2024):

Do you have skipped frames on the system page while this happens?

blu commented on issue starred/frigate-blakeblackshear-2#4917 2026-02-06 13:26:00 -08:00
When "No frames have been received, check error logs", reflect true FPS in system/API

@SuperMaximus1984 commented on GitHub (May 6, 2024):

Do you have skipped frames on the system page while this happens?

Yeah, I do. Not many, but 2-3 frames skipped - that's a regular…

blu commented on issue starred/frigate-blakeblackshear-2#4917 2026-02-06 13:25:59 -08:00
When "No frames have been received, check error logs", reflect true FPS in system/API

@SuperMaximus1984 commented on GitHub (May 6, 2024):

Yes, it could be due to the detector failing to process frames

Hi Nick! Do you know if my GPU is a culprit here? I've tried replacing…

blu commented on issue starred/frigate-blakeblackshear-2#4918 2026-02-06 13:25:57 -08:00
Ability to ignore objects that do not travel through frame/or do not enter *multiple* zones

@NickM-27 commented on GitHub (Mar 13, 2024):

it's not about pixels, it is about the IoU of the bounding box. Once the IoU of the bounding boxes is low enough it is considered a position change.…

blu commented on issue starred/frigate-blakeblackshear-2#4917 2026-02-06 13:25:55 -08:00
When "No frames have been received, check error logs", reflect true FPS in system/API

@NickM-27 commented on GitHub (May 6, 2024):

Yes, it could be due to the detector failing to process frames

blu closed issue starred/frigate-blakeblackshear-2#4917 2026-02-06 13:25:52 -08:00
When "No frames have been received, check error logs", reflect true FPS in system/API
blu closed issue starred/frigate-blakeblackshear-2#4918 2026-02-06 13:25:52 -08:00
Ability to ignore objects that do not travel through frame/or do not enter *multiple* zones
blu commented on issue starred/frigate-blakeblackshear-2#4918 2026-02-06 13:25:52 -08:00
Ability to ignore objects that do not travel through frame/or do not enter *multiple* zones

@NickM-27 commented on GitHub (Mar 13, 2024):

This is already how frigate works. An object will not be considered part of a zone or considered for an event until it has moved.

blu commented on issue starred/frigate-blakeblackshear-2#4917 2026-02-06 13:25:52 -08:00
When "No frames have been received, check error logs", reflect true FPS in system/API

@NickM-27 commented on GitHub (Mar 14, 2024):

This is already how frigate works. If a stream fails then the camera_fps will be set to 0. There can be cases where it shows no frames received…

blu commented on issue starred/frigate-blakeblackshear-2#4918 2026-02-06 13:25:52 -08:00
Ability to ignore objects that do not travel through frame/or do not enter *multiple* zones

@raintonr commented on GitHub (Mar 13, 2024):

Is there some kind of sensitivity around how far (how many pixels) an object needs to move then? Rather than the current 'number of frames'?

blu commented on issue starred/frigate-blakeblackshear-2#4917 2026-02-06 13:25:52 -08:00
When "No frames have been received, check error logs", reflect true FPS in system/API

@SuperMaximus1984 commented on GitHub (May 6, 2024):

Can "No frames have been received" message be displayed due to insufficient GPU power? System shows 100% load, but at the same time VRAM is…

blu commented on issue starred/frigate-blakeblackshear-2#4913 2026-02-06 13:25:51 -08:00
Edge agent scenario (multiple decentralized locations)

@github-actions[bot] commented on GitHub (Apr 12, 2024):

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs.…

blu commented on issue starred/frigate-blakeblackshear-2#4913 2026-02-06 13:25:51 -08:00
Edge agent scenario (multiple decentralized locations)

@jakubsuchybio commented on GitHub (Jun 16, 2024):

In the end I would say this is a duplicate of https://github.com/blakeblackshear/frigate/issues/3673 which would provide me with similar…

blu opened issue starred/frigate-blakeblackshear-2#4916 2026-02-06 13:25:51 -08:00
do you know how to disable motion record and how to disable best image?thanks!
blu opened issue starred/frigate-blakeblackshear-2#4917 2026-02-06 13:25:51 -08:00
When "No frames have been received, check error logs", reflect true FPS in system/API
blu opened issue starred/frigate-blakeblackshear-2#4918 2026-02-06 13:25:51 -08:00
Ability to ignore objects that do not travel through frame/or do not enter *multiple* zones
blu closed issue starred/frigate-blakeblackshear-2#4916 2026-02-06 13:25:51 -08:00
do you know how to disable motion record and how to disable best image?thanks!
blu commented on issue starred/frigate-blakeblackshear-2#4913 2026-02-06 13:25:49 -08:00
Edge agent scenario (multiple decentralized locations)

@jakubsuchybio commented on GitHub (Mar 12, 2024):

Hmm, interesting. Ad theoretical strategy 3 - Here I thought there could be a frigate instance, but it has completely different sets of…