@fgw- commented on GitHub (Jun 11, 2013):
just came back to report my observations, but you were faster ...
yes, i realized this happens just on first login. subsequent logins are fine!
@R4Z0R49 commented on GitHub (Jun 11, 2013):
I'm not 100% on this but as its not effecting game play ill make it as invalid and verify.
Just in case someone gets time to check.
@R4Z0R49 commented on GitHub (Jun 11, 2013):
First login is always slower now. Its to make sure the server is fully loaded.
@DavidVentura commented on GitHub (May 2, 2024):
Huh, this camera speaks a fairly different protocol!
My camera, sends audio streams by prefacing the payloads with 0x55aa15a8, and anything…
@R4Z0R49 commented on GitHub (Jun 11, 2013):
Yes it is ignore the comment. We only use this to send msgs during the load screen now.
@adrcunha commented on GitHub (May 2, 2024):
Here's the capture of http_server and the logs so you can correlate packets and actions. As usual, opening the main page doesn't cause the video…
@icomrade commented on GitHub (Jun 15, 2013):
I can confirm this and have fixed it as well as similar methods of duping. Included in next patch.
@DavidVentura commented on GitHub (May 2, 2024):
Looking at YsxLite internals, at least it confirms 0x10a is not a valid IO command:
:
I have seen this, it happens with lag and you try place a tent twice, you spam it and it creates 2, although I have not been able to recreate on…
@DavidVentura commented on GitHub (May 2, 2024):
This may hint that the camera is sending slightly different messages, and this code can't really handle them. Are you able to run YsxLite in an…
@adrcunha commented on GitHub (May 2, 2024):
Thanks for noticing the crash, Andrea. I haven't. :) https://github.com/DavidVentura/cam-reverse/pull/21 fixes that. Unfortunately nothing changed for…
@adrcunha commented on GitHub (May 2, 2024):
I'm not sure if this information is useful without a network dump, but... I just noticed a bunch of Expected start_type to be 0xa11, got 0x10a with…