@Swiss-Sarge commented on GitHub (Jun 23, 2013):
thx for the implementation, that already helps a bit.
you missed:
client rpt:
player_spawnCheck.sqf, line 65 player_monitor.fsm, line 1233 (fps…
@anddag commented on GitHub (May 3, 2024):
Using the latest version, the camera show images for few seconds and then the script crashes. here the debug and .pcap. https://we.tl/t-KIRb7XjfEN
…
@adrcunha commented on GitHub (May 3, 2024):
I got lucky and was able to capture what should have been a successful wifi setup interaction. Of course, it didn't happen and the camera didn't…
@dayz10k commented on GitHub (Jun 14, 2013):
merged this as a toggle-able feature in the server PBO
// comment this out if you don't want any LOGIN related debug #define LOGIN_DEBUG
// comment…
@Swiss-Sarge commented on GitHub (Jun 13, 2013):
well, i didnt mention to remove them. I mentioned to set a variable to switch them on or off.
that's a major difference.
Sarge
@DavidVentura commented on GitHub (May 2, 2024):
I've just pushed a commit sending a reboot command after pairing, though for my cameras is not necessary.
I just ran through the pair flow 3…
@dayz10k commented on GitHub (Jun 13, 2013):
I will go through and set some #ifdef statements around some debugging code in the SERVER SQF at least. See how that goes and then work on mission as…
@adrcunha commented on GitHub (May 2, 2024):
Indeed, I don't think the forced reboot is necessary, because it automatically happens with the "good" camera (and the "bad" camera with the app, but…
@MattzFiber commented on GitHub (Jun 12, 2013):
Whats the point of having millions of issues open? Thats why we have prority lists. To track the reported issue. An issue is closed when its been…
@Swiss-Sarge commented on GitHub (Jun 12, 2013):
put a variable dayz_DEBUG in your init.sqf, and query that before putting out a diag_log, way more elegant.
I did overwrite the function…
@adrcunha commented on GitHub (May 2, 2024):
Anyway, I still need to get a packet dump for the login/Wifi/discovery part, because this part isn't working flawlessly yet:
@Swiss-Sarge commented on GitHub (Jun 12, 2013):
sry misklicked, and seem to have issues with correct formatting of code .-)
@DavidVentura commented on GitHub (May 2, 2024):
The "Camera ... already discovered" spam is "normal" - the server broadcasts a discovery packet every few seconds, and the camera answers, so we…
@Silentspy commented on GitHub (Jun 12, 2013):
Should work correctly now though, apparently i forgot that since i first created this small script it replaced 1337 and just that no matter where it…
@adrcunha commented on GitHub (May 2, 2024):
Well, my "bad" camera has way more "already discovered" messages than my "good" camera, and it's also more finicky about login (and thus requires…
@MattzFiber commented on GitHub (Jun 13, 2013):
These logs are quite important server information if something does go wrong and the dev group are trying to fix an issue, it also just gives you…
@facoptere commented on GitHub (Jun 12, 2013):
Could you give some examples of lines to remove? I can't see so many differences on server side.
@Muppet1856 commented on GitHub (Jun 12, 2013):
Why is this closed? If it is a bug - you track it and close it when its fixed. This is not. Please re-open.
@fgw- commented on GitHub (Jun 12, 2013):
you'r right, just restarted the server and it doesn't look that bad.
only messages i can see after restart has finished are
18:04:31 "TIME SYNC: Local…
@adrcunha commented on GitHub (May 2, 2024):
My camera looks exactly the same and that link is 'no longer for sale', so it's a bit of a gamble to buy from another seller and try and get the…