@ibastavd commented on GitHub (Jul 9, 2013):
Thank you very much for the permission
@DrClaw- commented on GitHub (Jul 17, 2013):
thats not true its the very structure of the engine that allows zombies to walk through certain walls its obvious, its a bleak engine thats what makes…
@thevisad commented on GitHub (Jul 10, 2013):
This has always been the case in these locations, this has to do with the way the Ai is handled.
Red means normal in the thermometer, this was…
@Skaronator commented on GitHub (Jul 9, 2013):
You must include all DayZ Credits and recreate a new issue post every 3 month requesting continued use of all assets for all future release you do…
@R4Z0R49 commented on GitHub (Jul 9, 2013):
DayZ Overwatch AKA scrumbee - 02/07/2013 - Your good to go.
#60 < requested on the 2nd.
Thanks
@AlbyBDPK commented on GitHub (Jul 8, 2013):
What did you change in dayz_code?
@Vilemouse commented on GitHub (Jul 6, 2013):
Im fine with that thank you
@Skaronator commented on GitHub (Jul 6, 2013):
k i've added you so see you in 3 month :-)
@Skaronator commented on GitHub (Jul 7, 2013):
You must include all DayZ Credits and recreate a new issue post every 3 month requesting continued use of all assets for all future release you do…
@SumrakDZN commented on GitHub (Jul 7, 2013):
I am fine with that, thanks!
@Skaronator commented on GitHub (Jul 7, 2013):
k, ty
@Skaronator commented on GitHub (Jul 6, 2013):
You must include all DayZ Credits and recreate a new issue post every 3 month requesting continued use of all assets for all future release you do…