@Skaronator commented on GitHub (Aug 12, 2013):
well, fine with that.
@ghost commented on GitHub (Aug 12, 2013):
We are fine with that, yes.
@Skaronator commented on GitHub (Aug 16, 2013):
alright thanks ;)
@Skaronator commented on GitHub (Aug 20, 2013):
alright thanks
@Skaronator commented on GitHub (Aug 12, 2013):
You must include all DayZ Credits and recreate a new issue post every 3 month requesting continued use of all assets for all future release you do…
@R4Z0R49 commented on GitHub (Aug 12, 2013):
No worry's just update us with the name when you have it set in stone.
Thanks
@Innuce commented on GitHub (Jul 29, 2013):
Thank you for your response!
I have tried a few suggested "fixes" in the 'server_onPlayerDisconnect.sqf' file, but the problem persists.
The glitch…
@SmokiesStash commented on GitHub (Nov 18, 2013):
Updating and Requesting to use the new 1.8 dayz code in the mod ive been working on, DayZ:LIFE is the mod name and it is set in stone. Weve…
@marceldev89 commented on GitHub (Jul 28, 2013):
'server_onPlayerDisconnect.sqf' has had a few changes over the past few days/weeks so there's a good chance it's been fixed/reduced already. I've…
@SmokiesStash commented on GitHub (Aug 12, 2013):
Completely fine will all said requirements.
DayZ: Infection is the Mod
Mod name is not set in stone yet and i hope that isnt an issue. Once i…
@Innuce commented on GitHub (Jul 21, 2013):
Even better idea. Is it possible to detect standing players with a script? I found code to cleanup dead bodies. Perhaps it could be applied to dead…
@Skaronator commented on GitHub (Aug 12, 2013):
You must include all DayZ Credits and recreate a new issue post every 3 month requesting continued use of all assets for all future release you do…
@icomrade commented on GitHub (Aug 6, 2013):
This is an ArmA bug, it will only happen when swapping a weapon to your backpack as it will push all magazines for said weapon into your pack; in some…