blu opened issue starred/DayZ-DayZMod-5#169 2026-02-06 16:50:53 -08:00
Request to use DayZ code in my own mod
blu opened issue starred/DayZ-DayZMod-5#170 2026-02-06 16:50:53 -08:00
Permission to use DayZ assets in Quarantine
blu commented on issue starred/DayZ-DayZMod-5#167 2026-02-06 16:50:49 -08:00
Trap trigger loop

@ldy985 commented on GitHub (Nov 7, 2013):

Thanks!

blu commented on issue starred/DayZ-DayZMod-5#167 2026-02-06 16:50:47 -08:00
Trap trigger loop

@icomrade commented on GitHub (Nov 2, 2013):

Can you try adding a sleep to each loops (the foreach loop right before }foreach ...; and the last line of the while loop) you may want to do half the…

blu commented on issue starred/DayZ-DayZMod-5#167 2026-02-06 16:50:47 -08:00
Trap trigger loop

@ldy985 commented on GitHub (Nov 6, 2013):

i have tried some different stuff now.

All sleep values used is "sleep 0.5;"

Sleep last in foreach only: (Low CPS) https://dl.dropboxusercontent.com/u/…

blu commented on issue starred/DayZ-DayZMod-5#167 2026-02-06 16:50:47 -08:00
Trap trigger loop

@icomrade commented on GitHub (Nov 6, 2013):

Thanks for your help. :)

The reason spawning the things in the loop is a bad idea is because spawn need to create a new thread. Every time the loop…

blu commented on issue starred/DayZ-DayZMod-5#167 2026-02-06 16:50:46 -08:00
Trap trigger loop

@icomrade commented on GitHub (Nov 1, 2013):

That was just a note, sorry. :) But I thought it would be worth noting since opening new threads on the server, if you are running multiple instances…

blu commented on issue starred/DayZ-DayZMod-5#167 2026-02-06 16:50:46 -08:00
Trap trigger loop

@ldy985 commented on GitHub (Nov 1, 2013):

I see in the fn_bases, i use: http://www.armaholic.com/page.php?id=21437 (ASM) to monitor server performance (Yes in arma 2) or this to monitor CPS…

blu commented on issue starred/DayZ-DayZMod-5#167 2026-02-06 16:50:46 -08:00
Trap trigger loop

@R4Z0R49 commented on GitHub (Nov 2, 2013):

Adding an extra sleep will slow it down more giving more cps. The real question is does that sleep have any other effect if not we gained some…

blu commented on issue starred/DayZ-DayZMod-5#167 2026-02-06 16:50:43 -08:00
Trap trigger loop

@ldy985 commented on GitHub (Nov 1, 2013):

Hmm, i see. i was looking at Line 266 and 270. But if the above it true, about it auto adding a 0.3ms delay, can you explain why adding a sleep improves…

blu commented on issue starred/DayZ-DayZMod-5#168 2026-02-06 16:50:37 -08:00
Request to use DayZ code in my own mod Dead Nation .

@Skaronator commented on GitHub (Nov 6, 2013):

k ty

blu commented on issue starred/DayZ-DayZMod-5#167 2026-02-06 16:50:37 -08:00
Trap trigger loop

@icomrade commented on GitHub (Nov 1, 2013):

In 1.8.0.3 it was changed to a spawn.

blu commented on issue starred/DayZ-DayZMod-5#167 2026-02-06 16:50:36 -08:00
Trap trigger loop

@ldy985 commented on GitHub (Nov 1, 2013):

It's already a "call" in the official files ?

blu commented on issue starred/DayZ-DayZMod-5#168 2026-02-06 16:50:36 -08:00
Request to use DayZ code in my own mod Dead Nation .

@malakdecaen commented on GitHub (Nov 6, 2013):

Hi and thanks to reply , I've add all dayz credit to my mod and agreed you'r request . Thanks

blu commented on issue starred/DayZ-DayZMod-5#166 2026-02-06 16:50:28 -08:00
Permission to continue using dayz code in KrayZ

@Skaronator commented on GitHub (Nov 6, 2013):

lol ty

p.s. yolo

blu commented on issue starred/DayZ-DayZMod-5#168 2026-02-06 16:50:28 -08:00
Request to use DayZ code in my own mod Dead Nation .

@Skaronator commented on GitHub (Nov 6, 2013):

You must include all Dayz Credits and (re)create a new issue post requesting continued use of all assets for all future release you do and be…

blu commented on issue starred/DayZ-DayZMod-5#167 2026-02-06 16:50:28 -08:00
Trap trigger loop

@icomrade commented on GitHub (Nov 1, 2013):

Okay, in a scheduled environment (spawn/exec/execVM) the engine will automatically add a 0.3ms delay between loop iterations. The sleep is redundant,…

blu closed issue starred/DayZ-DayZMod-5#167 2026-02-06 16:50:22 -08:00
Trap trigger loop
blu closed issue starred/DayZ-DayZMod-5#166 2026-02-06 16:50:22 -08:00
Permission to continue using dayz code in KrayZ
blu closed issue starred/DayZ-DayZMod-5#168 2026-02-06 16:50:22 -08:00
Request to use DayZ code in my own mod Dead Nation .