@Lukethero commented on GitHub (Dec 4, 2014):
@bchawke @R4Z0R48 Also I do not like the idea of choosing your bloodtypr because it will allow for humanity farming with o- and o+ beeing able to…
@R4Z0R49 commented on GitHub (Dec 4, 2014):
Ok i see add that to its own issue and see if you can add labels to the issues now. (they should be on the right hand side)
@kichilron commented on GitHub (Dec 2, 2014):
1: Known and fixed. 2: Need more information, best would be with as much information as possible in a new Issue on here. 4: Most likely down to…
@Lukethero commented on GitHub (Dec 4, 2014):
I am not so sure I would like the water bottles remved..... It is a more realistic alternative. I would think it would be cool if you could add the…
@Lukethero commented on GitHub (Dec 3, 2014):
@kichilron I was not looking to post a detailed explanation of each bug. I am well aware of the exhaustion status and other bugs and know what bugs…
@bchawke commented on GitHub (Dec 2, 2014):
I've experienced most of these too. 9) is a feature I brought this up as a bug in 1.8.2 (you could gather dozens of blood bags of the wrong type and…
@R4Z0R49 commented on GitHub (Dec 3, 2014):
- I havent managed to look at this yet i know the blood type was added to the UI but it should only really show if you have used the blood testing kit.…
@TIC321 commented on GitHub (Dec 2, 2014):
There's also an issue with not picking up backpacks with people around you.
Is this a feature to prevent duping?
@Lukethero commented on GitHub (Nov 30, 2014):
Good God mobile github sucks. Closing and reposting fixed.
@kichilron commented on GitHub (Dec 2, 2014):
You can't pick up Backpacks when people are within a certain radios - this is to prevent duping.
@bchawke commented on GitHub (Dec 4, 2014):
Thanks for the response! Just to clarify, as it is supposed to, the blood type is only added to the UI after you use a blood test kit. That is…
@R4Z0R49 commented on GitHub (Dec 5, 2014):
Goto the battleye website and do a manual update on your battleye.
@R4Z0R49 commented on GitHub (Nov 28, 2014):
This is because of the way we use fireplaces and arma's default engine.
When you create a fire we create the fireplace model and add one wood pile…