@R4Z0R49 commented on GitHub (Feb 28, 2015):
My wishes for the future:
- Possible i guess not sure what it will add.
- This is an arma system we can change without changing everything to…
@Lukethero commented on GitHub (Feb 24, 2015):
Shhhhhh it's secret... And try it knight... Got my gremlins on gaurd duty 24/7
@Lukethero commented on GitHub (Feb 28, 2015):
@R4Z0R49 Uhhh... Maybe it cannot. Shot a biplane up with 2 AKM mags and a shit ton of stanag on numerous locations on the plane a few weeks back,…
@R4Z0R49 commented on GitHub (Feb 24, 2015):
The 2nd one i now about already should be an easy fix the first however im not sure about the best way to limit but ill look into it
@R4Z0R49 commented on GitHub (Feb 28, 2015):
or better aim biplane have the same weekness as every other vehicle. We even documented this back when we removed 50 cals.
@Lukethero commented on GitHub (Feb 24, 2015):
Just add proximity building block like the current buildings already have @R4Z0R49 . Probably harder than that, but probably the easiest fix.
@Lukethero commented on GitHub (Feb 28, 2015):
No it was point blank while it was parked. I even got in to check the damage.
@thcNox commented on GitHub (Feb 26, 2015):
Would that not make it so that clan bases would have to be be built by one character?
@Lukethero commented on GitHub (Feb 23, 2015):
10 and 11 are some preety original ideas... I like em.
@HeroSmurf commented on GitHub (Feb 23, 2015):
Hey good catch on issue 2)!
I guess I'll be making my way over to your Zelenorsk area base tonight Luke 👻
@R4Z0R49 commented on GitHub (Feb 24, 2015):
This has been requested a few times. The answer is no sorry death msgs will not be added by us.
@VidKo commented on GitHub (Feb 26, 2015):
Also you lose the temperature when driving boats. I wouldn't mind losing the temperature in the PBX, but the small boat and fishing boat should raise…
@R4Z0R49 commented on GitHub (Feb 26, 2015):
Its the same issue. When you in a vehicle the becomes the player so the surface still works the same sea has no vehicle check its been fixed so…
@R4Z0R49 commented on GitHub (Feb 26, 2015):
I'll check this out when I have a few mins to spare but I beleave it was changed because the objects are no longer global they spawn only local to the…