blu commented on issue starred/DayZ-DayZMod-5#360 2026-02-06 17:10:41 -08:00
Bugs in 1.8.4.1 (and wishlist for the future)

@R4Z0R49 commented on GitHub (Feb 28, 2015):

My wishes for the future:

  1. Possible i guess not sure what it will add.
  2. This is an arma system we can change without changing everything to…
blu commented on issue starred/DayZ-DayZMod-5#359 2026-02-06 17:10:41 -08:00
1.8.4.1 Gate Issues

@Lukethero commented on GitHub (Feb 24, 2015):

Shhhhhh it's secret... And try it knight... Got my gremlins on gaurd duty 24/7

blu commented on issue starred/DayZ-DayZMod-5#360 2026-02-06 17:10:41 -08:00
Bugs in 1.8.4.1 (and wishlist for the future)

@Lukethero commented on GitHub (Feb 28, 2015):

@R4Z0R49 Uhhh... Maybe it cannot. Shot a biplane up with 2 AKM mags and a shit ton of stanag on numerous locations on the plane a few weeks back,…

blu commented on issue starred/DayZ-DayZMod-5#359 2026-02-06 17:10:41 -08:00
1.8.4.1 Gate Issues

@R4Z0R49 commented on GitHub (Feb 24, 2015):

The 2nd one i now about already should be an easy fix the first however im not sure about the best way to limit but ill look into it

blu commented on issue starred/DayZ-DayZMod-5#360 2026-02-06 17:10:41 -08:00
Bugs in 1.8.4.1 (and wishlist for the future)

@R4Z0R49 commented on GitHub (Feb 28, 2015):

or better aim biplane have the same weekness as every other vehicle. We even documented this back when we removed 50 cals.

blu commented on issue starred/DayZ-DayZMod-5#359 2026-02-06 17:10:41 -08:00
1.8.4.1 Gate Issues

@Lukethero commented on GitHub (Feb 24, 2015):

Just add proximity building block like the current buildings already have @R4Z0R49 . Probably harder than that, but probably the easiest fix.

blu commented on issue starred/DayZ-DayZMod-5#360 2026-02-06 17:10:41 -08:00
Bugs in 1.8.4.1 (and wishlist for the future)

@Lukethero commented on GitHub (Feb 28, 2015):

No it was point blank while it was parked. I even got in to check the damage.

blu commented on issue starred/DayZ-DayZMod-5#359 2026-02-06 17:10:41 -08:00
1.8.4.1 Gate Issues

@thcNox commented on GitHub (Feb 26, 2015):

Would that not make it so that clan bases would have to be be built by one character?

blu commented on issue starred/DayZ-DayZMod-5#360 2026-02-06 17:10:35 -08:00
Bugs in 1.8.4.1 (and wishlist for the future)

@Lukethero commented on GitHub (Feb 23, 2015):

10 and 11 are some preety original ideas... I like em.

blu commented on issue starred/DayZ-DayZMod-5#359 2026-02-06 17:10:31 -08:00
1.8.4.1 Gate Issues

@HeroSmurf commented on GitHub (Feb 23, 2015):

Hey good catch on issue 2)!

I guess I'll be making my way over to your Zelenorsk area base tonight Luke 👻

blu commented on issue starred/DayZ-DayZMod-5#358 2026-02-06 17:10:28 -08:00
Death/Kill Message Request

@R4Z0R49 commented on GitHub (Feb 24, 2015):

This has been requested a few times. The answer is no sorry death msgs will not be added by us.

blu closed issue starred/DayZ-DayZMod-5#360 2026-02-06 17:10:25 -08:00
Bugs in 1.8.4.1 (and wishlist for the future)
blu commented on issue starred/DayZ-DayZMod-5#355 2026-02-06 17:10:22 -08:00
1.8.4.1 temperature system bugs/flaws

@VidKo commented on GitHub (Feb 26, 2015):

Also you lose the temperature when driving boats. I wouldn't mind losing the temperature in the PBX, but the small boat and fishing boat should raise…

blu commented on issue starred/DayZ-DayZMod-5#355 2026-02-06 17:10:22 -08:00
1.8.4.1 temperature system bugs/flaws

@R4Z0R49 commented on GitHub (Feb 26, 2015):

Its the same issue. When you in a vehicle the becomes the player so the surface still works the same sea has no vehicle check its been fixed so…

blu opened issue starred/DayZ-DayZMod-5#358 2026-02-06 17:10:22 -08:00
Death/Kill Message Request
blu opened issue starred/DayZ-DayZMod-5#359 2026-02-06 17:10:22 -08:00
1.8.4.1 Gate Issues
blu opened issue starred/DayZ-DayZMod-5#360 2026-02-06 17:10:22 -08:00
Bugs in 1.8.4.1 (and wishlist for the future)
blu closed issue starred/DayZ-DayZMod-5#358 2026-02-06 17:10:22 -08:00
Death/Kill Message Request
blu closed issue starred/DayZ-DayZMod-5#359 2026-02-06 17:10:22 -08:00
1.8.4.1 Gate Issues
blu commented on issue starred/DayZ-DayZMod-5#357 2026-02-06 17:10:21 -08:00
failed to disable trash / dayz_Trash = 0; not working anymore

@R4Z0R49 commented on GitHub (Feb 26, 2015):

I'll check this out when I have a few mins to spare but I beleave it was changed because the objects are no longer global they spawn only local to the…