@hekut146 commented on GitHub (Apr 22, 2015):
if i use 1.8.4.1 procedure she (procedure) don't add vehicles in object_data..
@hekut146 commented on GitHub (Apr 22, 2015):
mysql ubuntu = mysql windows procedure use mysql, there is no difference on what system use procedure
@R4Z0R49 commented on GitHub (Apr 22, 2015):
Ok ASfox will look into this one see if he can see whats going on.
@hekut146 commented on GitHub (Apr 22, 2015):
and i istall now mysql windows and vehicle no spawn too
@dayzjarhead commented on GitHub (Apr 22, 2015):
Have you provided the correct instance id for the procedure to call?
@hekut146 commented on GitHub (Apr 22, 2015):
qualifier - root@127.0.0.1 name - i type- int function null value null
i know is id 1337, but don't know how to white in procedure and where..
@hekut146 commented on GitHub (Apr 22, 2015):
now i install db 1.8 in 1.8.4.1 and procedures in 1.8 work in 1.8.4.1 but default intranse is 1 when i rewrite in db i see vehicles in game
@dayzjarhead commented on GitHub (Apr 22, 2015):
that´s what I do, when I set up a new server... change the instance id in the init.sqf to whatever I desire (mostly to "1"). You have to set the…
@R4Z0R49 commented on GitHub (Apr 22, 2015):
ubuntu is not supported as i've already said you will need to find a linux admin and look over what needs to change for linux. I have no access to a…
@bchawke commented on GitHub (Apr 21, 2015):
Agreed. We tranq darted a player a couple weeks ago, and tried to drag him. He was stuck in that position and couldn't get up. We came back to him…
@Lukethero commented on GitHub (Apr 21, 2015):
Confirmed, I think I have a friend with video proof if needed.
@hekut146 commented on GitHub (Apr 21, 2015):
why closed?
@Dienark7 commented on GitHub (Apr 23, 2015):
@Lukethero The title is representing the reason I have suggested cannibalism, or alternatively to bring attention to the rather large consumption…
@R4Z0R49 commented on GitHub (May 1, 2015):
[Updated] - Food consumption rate has been slowed down to give a better balance.
I'll see how this plays out in the next dev build and go from there…