@R4Z0R49 commented on GitHub (Jun 5, 2015):
Ask your server admin to check his logs for the fireplaces. My guess the server.pbo hasn't been updated. Soon as i get 2 mins ill double check the code…
@R4Z0R49 commented on GitHub (Jun 5, 2015):
did you add wood to the fires to keep them lit?
@R4Z0R49 commented on GitHub (Jun 5, 2015):
Atm no the fences are very much WIP while we test to see how well they play out and what bugs we get. What we need to improve and what we need to…
@R4Z0R49 commented on GitHub (Jun 5, 2015):
duplicate - https://github.com/DayZMod/DayZ/issues/494
@R4Z0R49 commented on GitHub (Jul 7, 2015):
This issue is a wrong version of the server.pbo installed.
Im going to include a version file inside the server.pbo to help with debugging.
@fazmond commented on GitHub (Jun 7, 2015):
not sure if its possible but maybe the abilty to type the number in with a keyboard input, rather than click the wheels that aint exactly 100% perfect…
@wriley commented on GitHub (Jun 7, 2015):
Some info on the padlock code not saving to hive.
After upgrade from WoodenGate_1 to WoodenGate_2 I have this in the database for the object:
@R4Z0R49 commented on GitHub (Jun 7, 2015):
ok let me look into that
@R4Z0R49 commented on GitHub (Jun 4, 2015):
- This is because the fence is removed and a new object placed. I'll look at updating that for the next build.
- I'll look into this see if we can…
@thcNox commented on GitHub (Jun 4, 2015):
I think they are mostly cosmetic atm which is not to be underestimated imo. Also I've found that people have used them to help stashes etc
@CoftSock commented on GitHub (Jun 3, 2015):
you can jump over them though? what do you use them for?