blu opened issue starred/DayZ-DayZMod-5#482 2026-02-06 17:25:00 -08:00
[Fixed] - Changed FN FAL full auto back to burst after it was changed by new Arma2OA beta.
blu opened issue starred/DayZ-DayZMod-5#481 2026-02-06 17:25:00 -08:00
LOW: Viewing inventory switches weapon fire rate selector on close
blu opened issue starred/DayZ-DayZMod-5#483 2026-02-06 17:25:00 -08:00
Devil's Farm POI includes 2 lootable M4A1 that BE kick
blu closed issue starred/DayZ-DayZMod-5#481 2026-02-06 17:25:00 -08:00
LOW: Viewing inventory switches weapon fire rate selector on close
blu commented on issue starred/DayZ-DayZMod-5#480 2026-02-06 17:24:57 -08:00
Lifetime in Debug/journal

@R4Z0R49 commented on GitHub (Apr 10, 2017):

Done.

blu commented on issue starred/DayZ-DayZMod-5#480 2026-02-06 17:24:52 -08:00
Lifetime in Debug/journal

@paradigmArchitect commented on GitHub (Jul 9, 2015):

I would love this. People who play the survivor playstyle might be tempted to not play to keep their days alive high. Actually I know this…

blu closed issue starred/DayZ-DayZMod-5#480 2026-02-06 17:24:49 -08:00
Lifetime in Debug/journal
blu commented on issue starred/DayZ-DayZMod-5#479 2026-02-06 17:24:49 -08:00
Stash, turbo building

@AlexAFlorov commented on GitHub (Jul 16, 2015):

confirming issue.

more of that if someone else place something in stash there are possibility to have 2 or more stashes in one.

blu commented on issue starred/DayZ-DayZMod-5#478 2026-02-06 17:24:49 -08:00
Suggestion: fix equipment parameters which count against tent weapon storage limits

@R4Z0R49 commented on GitHub (Jun 23, 2015):

Items always count as weapons.

blu commented on issue starred/DayZ-DayZMod-5#480 2026-02-06 17:24:49 -08:00
Lifetime in Debug/journal

@VidKo commented on GitHub (Jul 1, 2015):

I agree with Landbergaren. I made a character on official hive (when it was still up and running) and had a character that was 182 days alive and I maybe…

blu opened issue starred/DayZ-DayZMod-5#480 2026-02-06 17:24:48 -08:00
Lifetime in Debug/journal
blu opened issue starred/DayZ-DayZMod-5#479 2026-02-06 17:24:46 -08:00
Stash, turbo building
blu closed issue starred/DayZ-DayZMod-5#478 2026-02-06 17:24:46 -08:00
Suggestion: fix equipment parameters which count against tent weapon storage limits
blu opened issue starred/DayZ-DayZMod-5#478 2026-02-06 17:24:40 -08:00
Suggestion: fix equipment parameters which count against tent weapon storage limits
blu commented on issue starred/DayZ-DayZMod-5#476 2026-02-06 17:24:38 -08:00
Suggestion: base wall defensive ledge

@R4Z0R49 commented on GitHub (Jul 8, 2015):

CoftSock, if you can edit that a little bit to fit into our system of it being build up we might be able to use it later on.

blu commented on issue starred/DayZ-DayZMod-5#475 2026-02-06 17:24:38 -08:00
Some issues with 1.8.6.1

@R4Z0R49 commented on GitHub (Jan 27, 2016):

Closed pending more info

blu commented on issue starred/DayZ-DayZMod-5#477 2026-02-06 17:24:37 -08:00
G36 changes

@Jbird206 commented on GitHub (Jun 17, 2015):

TIL thank you.

On Jun 17, 2015, at 10:28 AM, bchawke notifications@github.com wrote:

I believe it's a realism thing. IRL, you cannot fit a…

blu commented on issue starred/DayZ-DayZMod-5#475 2026-02-06 17:24:37 -08:00
Some issues with 1.8.6.1

@conrado-hub commented on GitHub (Jun 23, 2015):

bug when equip the soldier clothing, ghille suit or cloating camo, I lose the backpack!

blu commented on issue starred/DayZ-DayZMod-5#476 2026-02-06 17:24:37 -08:00
Suggestion: base wall defensive ledge

@R4Z0R49 commented on GitHub (Jul 7, 2015):

Author: Carl Date: 45 seconds ago (07/07/2015 21:50:37) Commit hash: 6ee3442d6a72c040f11381dd5854604a6e13cdc6 Parent(s): 65bf170e06

[Fix…

blu commented on issue starred/DayZ-DayZMod-5#475 2026-02-06 17:24:37 -08:00
Some issues with 1.8.6.1

@R4Z0R49 commented on GitHub (Jun 23, 2015):

its a known issue we have a server side hotfix being tested with admins on slack.