blu commented on issue starred/DayZ-DayZMod-5#571 2026-02-06 17:33:52 -08:00
Pickup (PK) in 1.8.7 spawns without Ammo

@kichilron commented on GitHub (Feb 6, 2016):

If I remember correctly that's because the turret is theoretically not being turned by manpower, but with the power of the jeep.

blu commented on issue starred/DayZ-DayZMod-5#573 2026-02-06 17:33:44 -08:00
Suggestion: Weapon on your back.

@kichilron commented on GitHub (Feb 1, 2016):

There's no plan for implementing that at the moment. Even though the hatchet looks like it's massive in the game, it's a hatchet after all (which…

blu closed issue starred/DayZ-DayZMod-5#571 2026-02-06 17:33:42 -08:00
Pickup (PK) in 1.8.7 spawns without Ammo
blu closed issue starred/DayZ-DayZMod-5#572 2026-02-06 17:33:42 -08:00
Medboxes are spawning empty (1.8.6.1)
blu closed issue starred/DayZ-DayZMod-5#573 2026-02-06 17:33:42 -08:00
Suggestion: Weapon on your back.
blu commented on issue starred/DayZ-DayZMod-5#572 2026-02-06 17:33:42 -08:00
Medboxes are spawning empty (1.8.6.1)

@kichilron commented on GitHub (Feb 11, 2016):

As discussed in Issue #604 that issue is resolved.

blu opened issue starred/DayZ-DayZMod-5#571 2026-02-06 17:33:41 -08:00
Pickup (PK) in 1.8.7 spawns without Ammo
blu opened issue starred/DayZ-DayZMod-5#573 2026-02-06 17:33:41 -08:00
Suggestion: Weapon on your back.
blu opened issue starred/DayZ-DayZMod-5#572 2026-02-06 17:33:39 -08:00
Medboxes are spawning empty (1.8.6.1)
blu commented on issue starred/DayZ-DayZMod-5#568 2026-02-06 17:33:34 -08:00
base_fire last_updated is never set / base fires are never cleaned up

@R4Z0R49 commented on GitHub (Jan 17, 2016):

last_update should be filled in by mysql. Let me check on that

blu commented on issue starred/DayZ-DayZMod-5#568 2026-02-06 17:33:34 -08:00
base_fire last_updated is never set / base fires are never cleaned up

@R4Z0R49 commented on GitHub (Jan 22, 2016):

We have a new system in pcleanup to remove base fires after 5 dayz if the original char who placed it dies.

blu commented on issue starred/DayZ-DayZMod-5#570 2026-02-06 17:33:33 -08:00
possible splint bug

@ghost commented on GitHub (Jan 22, 2016):

i didn't have any morphine at the time just 2 splints, that's why i couldn't understand it.

blu commented on issue starred/DayZ-DayZMod-5#570 2026-02-06 17:33:33 -08:00
possible splint bug

@R4Z0R49 commented on GitHub (Jan 22, 2016):

Ok thanks fixed.

blu commented on issue starred/DayZ-DayZMod-5#568 2026-02-06 17:33:29 -08:00
base_fire last_updated is never set / base fires are never cleaned up

@skigoggles commented on GitHub (Jan 17, 2016):

Sorry I wrote a mess there - I meant to say should be cleaned up, say 21 days after last used.

last_updated in the object_data table isn't set…

blu commented on issue starred/DayZ-DayZMod-5#569 2026-02-06 17:33:22 -08:00
possible graphics bug

@R4Z0R49 commented on GitHub (Jan 23, 2016):

Arma is 10 years old its not perfect :-(

blu commented on issue starred/DayZ-DayZMod-5#568 2026-02-06 17:33:22 -08:00
base_fire last_updated is never set / base fires are never cleaned up

@R4Z0R49 commented on GitHub (Jan 17, 2016):

Your welcome to push that into the code :-)

blu commented on issue starred/DayZ-DayZMod-5#570 2026-02-06 17:33:22 -08:00
possible splint bug

@R4Z0R49 commented on GitHub (Jan 22, 2016):

Morphine also fixes broken bones.

This will be updated later on so only splint's will fix bones and morphine will be used for pain.

blu opened issue starred/DayZ-DayZMod-5#570 2026-02-06 17:33:14 -08:00
possible splint bug
blu closed issue starred/DayZ-DayZMod-5#568 2026-02-06 17:33:14 -08:00
base_fire last_updated is never set / base fires are never cleaned up
blu closed issue starred/DayZ-DayZMod-5#570 2026-02-06 17:33:14 -08:00
possible splint bug