blu opened issue starred/DayZ-DayZMod-5#580 2026-02-06 17:34:28 -08:00
[Request] Make matches combinable
blu opened issue starred/DayZ-DayZMod-5#581 2026-02-06 17:34:28 -08:00
[Request] Earplugs or pilot headset item
blu opened issue starred/DayZ-DayZMod-5#582 2026-02-06 17:34:28 -08:00
Making stashes, etool and shovel in 1.8.7
blu closed issue starred/DayZ-DayZMod-5#581 2026-02-06 17:34:28 -08:00
[Request] Earplugs or pilot headset item
blu commented on issue starred/DayZ-DayZMod-5#579 2026-02-06 17:34:27 -08:00
Switch between melee and rifle

@rvett commented on GitHub (Mar 6, 2016):

Might be a server issue. It's working properly on Europa, but not on Dead Man Walking Vanilla (100% reproducible for me). Will report back upon finding…

blu commented on issue starred/DayZ-DayZMod-5#579 2026-02-06 17:34:27 -08:00
Switch between melee and rifle

@AsFoxy commented on GitHub (Mar 6, 2016):

The instant switch is a server setting. The US434 admins must have enabled this. As for the Dead Man Walking server, perhaps they're using some…

blu commented on issue starred/DayZ-DayZMod-5#579 2026-02-06 17:34:27 -08:00
Switch between melee and rifle

@Inurosen commented on GitHub (Mar 6, 2016):

@AsFoxy Could you please tell the name of that setting?

blu commented on issue starred/DayZ-DayZMod-5#579 2026-02-06 17:34:27 -08:00
Switch between melee and rifle

@AsFoxy commented on GitHub (Mar 6, 2016):

In init.sqf

`dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable…

blu commented on issue starred/DayZ-DayZMod-5#579 2026-02-06 17:34:24 -08:00
Switch between melee and rifle

@R4Z0R49 commented on GitHub (Mar 5, 2016):

Ill leave this open for more info.

blu commented on issue starred/DayZ-DayZMod-5#579 2026-02-06 17:34:20 -08:00
Switch between melee and rifle

@R4Z0R49 commented on GitHub (Mar 5, 2016):

ok tested this 200 times, with a pistol and without in all positions and i'm unable to recreate.

blu closed issue starred/DayZ-DayZMod-5#578 2026-02-06 17:34:19 -08:00
Bugged crafting entries
blu closed issue starred/DayZ-DayZMod-5#577 2026-02-06 17:34:19 -08:00
freeTarget vs. OpenTarget
blu closed issue starred/DayZ-DayZMod-5#579 2026-02-06 17:34:19 -08:00
Switch between melee and rifle
blu commented on issue starred/DayZ-DayZMod-5#578 2026-02-06 17:34:19 -08:00
Bugged crafting entries

@Lukethero commented on GitHub (Mar 7, 2016):

Same here.

blu commented on issue starred/DayZ-DayZMod-5#577 2026-02-06 17:34:19 -08:00
freeTarget vs. OpenTarget

@AsFoxy commented on GitHub (Mar 5, 2016):

I believe freeTarget is related to an older failed system.

blu commented on issue starred/DayZ-DayZMod-5#579 2026-02-06 17:34:19 -08:00
Switch between melee and rifle

@Inurosen commented on GitHub (Mar 5, 2016):

Yeah, this is very frustrating.

blu commented on issue starred/DayZ-DayZMod-5#577 2026-02-06 17:34:19 -08:00
freeTarget vs. OpenTarget

@R4Z0R49 commented on GitHub (Mar 5, 2016):

yea i think its part of the old broken system. ill comment them out.

thanks

blu commented on issue starred/DayZ-DayZMod-5#578 2026-02-06 17:34:19 -08:00
Bugged crafting entries

@bittedanke commented on GitHub (Mar 16, 2016):

Can confirm: This happens once you switched to a melee weapon, and so this appear to be the melee magazines. They also stay in "magazines player"…

blu opened issue starred/DayZ-DayZMod-5#579 2026-02-06 17:34:18 -08:00
Switch between melee and rifle
blu opened issue starred/DayZ-DayZMod-5#578 2026-02-06 17:34:17 -08:00
Bugged crafting entries