@rvett commented on GitHub (Mar 6, 2016):
Might be a server issue. It's working properly on Europa, but not on Dead Man Walking Vanilla (100% reproducible for me). Will report back upon finding…
@AsFoxy commented on GitHub (Mar 6, 2016):
The instant switch is a server setting. The US434 admins must have enabled this. As for the Dead Man Walking server, perhaps they're using some…
@Inurosen commented on GitHub (Mar 6, 2016):
@AsFoxy Could you please tell the name of that setting?
@AsFoxy commented on GitHub (Mar 6, 2016):
In init.sqf
`dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable…
@R4Z0R49 commented on GitHub (Mar 5, 2016):
Ill leave this open for more info.
@R4Z0R49 commented on GitHub (Mar 5, 2016):
ok tested this 200 times, with a pistol and without in all positions and i'm unable to recreate.
@AsFoxy commented on GitHub (Mar 5, 2016):
I believe freeTarget is related to an older failed system.
@Inurosen commented on GitHub (Mar 5, 2016):
Yeah, this is very frustrating.
@R4Z0R49 commented on GitHub (Mar 5, 2016):
yea i think its part of the old broken system. ill comment them out.
thanks
@bittedanke commented on GitHub (Mar 16, 2016):
Can confirm: This happens once you switched to a melee weapon, and so this appear to be the melee magazines. They also stay in "magazines player"…