Rejoin history from VRCNext's timeline; drop the private join memory
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@@ -8,7 +8,7 @@ Player "Tupper" joined
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Avatar PC Performance Rank: Good
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Avatar Quest Performance Rank: Poor
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In Group: Yes
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Rejoin?: Yes (2× before, last 26/09/2026, 21:40:12)
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Rejoin?: Yes (met 2× before; last 26/09/2026, 21:40:12 in Lovers Wedding; 1 of the last 3 in matching instances)
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```
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`In Group` only appears when a group filter is set.
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@@ -39,7 +39,7 @@ All optional, all in the plugin's settings card. Empty means "any".
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| 18+ verified | VRCNext fetches the joiner's profile itself on join and re-pushes the instance; the plugin waits for that push. | Legacy accounts without a `usr_` id cannot be looked up. |
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| Avatar ranks | `vrcGetInstanceAvatars` resolves the avatar from the profile image through VRCNext's avatar databases, then `vrcGetAvatarDetail` gives the ranks. | Only works when one of the databases knows the avatar. The detail action also feeds VRCNext's avatar modal, so it is skipped while that modal is open. |
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| In group | `vrcGetGroupsForNetwork`, the joiner's publicly visible groups. | A member who hides the membership shows as "No". |
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| Rejoin | The plugin's own memory of joins to matching instances, kept in a hidden setting, capped at 2000 players. | Cleared with the button on the plugin's tab. |
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| Rejoin | VRCNext's own timeline: its `first_meet` / `meet_again` event for this join (with its meeting count) and `getTimelineForUser`, the player's ten most recent timeline events with where and when. | Survives VRCNext and VRChat restarts and reaches back to when VRCNext was installed. The "in matching instances" count only sees those ten events, and says so. |
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Everything waits at most the configured number of seconds, then reports what it has, with
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`Unknown` for the rest.
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@@ -49,8 +49,8 @@ Everything waits at most the configured number of seconds, then reports what it
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The signed-in account comes from the `vrcUser` event VRCNext pushes after login; the plugin
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reads no page globals. VRChat logs an `OnPlayerJoined` line for the local player too, and right after it one line for
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every player already in the instance. The plugin ignores your own line and treats joins inside
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the settle window after it (or after a world change) as "already here": they are remembered for
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the rejoin check but not reported.
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the settle window after it (or after a world change) as "already here": not reported, and nothing
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is lost because VRCNext records the meeting itself.
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## Layout and permissions
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